Home
username.

password.
Hello dear guest!
You know you want to register. So do it. Life's short.

 The PS3 Graphics Card
post Dec 31 2005, 12:48 AM
Post #1
40s
Newbie
*

  Joined: 31-December 05
Posts: 7


I thought I'd continue the discussion from here, http://www.gamersreports.com/news/708/

"the RSX can process 24 pixels with its 24 pipelines while an Xbox 360 powered with ATI's Xenos, R500 chip can do double that, 48 pixels per clock."

source: http://www.theinquirer.net/?article=27463

So as you can see, from the pixel stand point the ATI trumps the RSX. The ATI does double what the Nivdia can do per clock. The only thing that may redeem Nvidia's chip is if they manage to double the clock speed that the 360's chip employs, and that has about a 1 in 1,000,000 chance of happening by spring 2006.


Go to the top of the page
+Quote Post
 
Start new topic
Replies
post Jan 20 2006, 12:14 PM
Post #2
optaviusx
Advanced Member
***

  Joined: 31-December 05
Posts: 1,886


The ps3 gpu wont even be able to match what the 360 can do in fight night round 3 in certain aspects.

Shader Model 3.0/HDR (High dynamic Range) + antialiasing can't be done simulataneously on any of nvidia's gpus even their newest 7800GTX 512 which is what the ps3 is running minus the 512MB of video mem (ps3 has 256MB)

http://xboxyde.com/news_2499_8392_3_en.html

See the fight night round 3 screens for the 360 on this site? Notice the antialiasing and that really bright light that you normally see reflecting off of their shoulder's or muscles at times? The parts of the body that are far brighter than the rest of their body. The ps3 gpu can't perform antialiasing + shader model 3.0/HDR that bright light effect simultaneously.

http://www.firingsquad.com/hardware/3dmark_06/page10.asp

Look at the result when the ps3 gpu attempts to do so. Look at the 7800GTX 512 (ps3 gpu) When they attempt to perform shader model 3.0/HDR and ANY form of antialiasing simultaneously. Even the ati video cards that are also far inferior to the 360 ati card can perform those tasks simultaneously. So what might EA do since the ps3 gpu can't do such a thing? They have 2 options.

#1 Use Shader model 3.0 and sacrifice 1 of the 2 effects (antialiasing or HDR) I doubt the cell will be able to assist in allowing the PS3's gpu to perform all 3. Doubt they'll want to sacrifice antialiasing so they might choose that over the HDR if they choose this option. Still HDR is a big boost to image quality so they'll be missing that effect. Or maybe they'll use HDR and sacrifice AA. Either way they have to sacrifice 1 of the 2.

#2 Get some help from valve. They have this weird method that allows HDR and AA to be available at the same time on nvidia's video cards. Not sure how they've done it or maybe its that AA is secretly taken off while HDR is on like many have reported have happen to them. Thats going to be a problem for them.



If these 2 effects aren't somehow available to the ps3 at the same time it'll indeed be proven that sony overly hyped the thing. Still, HDR is a really nice next gen effect that helps image quality bigtime but I'm sure that alone wont prevent ps3 games from looking beautiful, but for hyping the thing as the true next gen console it certainly is lacking in some important areas.



http://www.bit-tech.net/gaming/2005/06/14/...overview/1.html

Here is a link explaining how HDR works its an effect that through proper use can drastically improve the image quality of 3D games.


I'm sure people are wondering why can't the ps3 gpu support both at once??? Simple not enough memory bandwidth. Unless they add more mem bandwidth to the ps3 they wont be able to pull off these 2 effects at once. Only 48GB/s of memory bandwidth whereas the 360 has 278GB/s thanks to that 10MB edram which has a monster amount of bandwidth inside it totalling 256 GB/s added to the 22.4GB/s GDDR3 of memory bandwidth from GPU which gives the 360 a total of 278.4GB/s.

The edram can handle all of those tasks such as antialiasing/ shadows and other tasks while not having to touch any of the 22.4GB/s GDDR memory bandwidth on 360 gpu. Which is why the 360 performs 4xaa and other tasks at no performance loss.
Go to the top of the page
+Quote Post

Posts in this topic
- 40s   The PS3 Graphics Card   Dec 31 2005, 12:48 AM
- - lockload   QUOTE(40s @ Dec 31 2005, 12:48 AM) 8920 I...   Dec 31 2005, 09:11 PM
- - 40s   But speaking strictly in a graphical sense, what d...   Jan 1 2006, 01:23 AM
- - plonk420   as much as i love the PS3 and nVidia, and as intri...   Jan 3 2006, 08:05 AM
- - optaviusx   I'll try to explain this. The 360's graph...   Jan 3 2006, 08:57 PM
- - optaviusx   The cell is an amazing processor when it comes to ...   Jan 3 2006, 09:08 PM
- - plonk420   is 10mb of on-die RAM enough to do anything worth ...   Jan 4 2006, 07:56 PM
- - attep   I think (whether wrongly or rightly) the cells...   Jan 6 2006, 01:14 PM
- - silverwolf   To me the Cell isn't as powerful as Sony wants...   Jan 17 2006, 02:21 PM
- - optaviusx   The ps3 gpu has 24 pixel pipelines and 8 vertex pi...   Jan 18 2006, 04:16 PM
|- - silverwolf   QUOTE(optaviusx @ Jan 18 2006, 08:16 AM) ...   Jan 18 2006, 05:36 PM
- - optaviusx   I had a very busy day yesterday so i typed that al...   Jan 19 2006, 02:23 AM
- - optaviusx   QUOTE(plonk420 @ Jan 4 2006, 02:56 PM) 91...   Jan 19 2006, 03:16 AM
- - optaviusx   For another good indication of how powerful the 36...   Jan 19 2006, 07:24 AM
- - silverwolf   I read that the 360's gpu can do surface scatt...   Jan 19 2006, 07:13 PM
- - joop   FYI: I reposted aspects of this thread over at Tea...   Jan 24 2006, 10:36 AM
|- - optaviusx   QUOTE(joop @ Jan 24 2006, 05:36 AM) 10083...   Feb 4 2006, 02:04 AM
- - Oen   Good luck trying to make them mature.   Jan 29 2006, 07:06 PM
- - tr1p1ea   I would like to say that i have just read a subjec...   Feb 24 2006, 11:26 AM
|- - silverwolf   QUOTE(tr1p1ea @ Feb 24 2006, 03:26 AM) 11...   Feb 24 2006, 01:54 PM
- - tr1p1ea   O_o, The ps3 is hardly setup like a PC ... I dont ...   Feb 24 2006, 05:01 PM
|- - silverwolf   QUOTE(tr1p1ea @ Feb 24 2006, 09:01 AM) 11...   Feb 24 2006, 05:31 PM
- - tr1p1ea   A microwave has a processor with 'dedicated me...   Feb 25 2006, 03:40 AM
|- - silverwolf   QUOTE(tr1p1ea @ Feb 24 2006, 07:40 PM) 11...   Feb 25 2006, 04:23 PM
- - tr1p1ea   You know very well what i mean when i distinguish ...   Feb 26 2006, 05:14 AM
|- - silverwolf   QUOTE(tr1p1ea @ Feb 25 2006, 09:14 PM) 11...   Feb 26 2006, 04:30 PM
- - tr1p1ea   Only since Microsoft entered the market have they ...   Feb 27 2006, 11:27 AM
|- - silverwolf   QUOTE(tr1p1ea @ Feb 27 2006, 03:27 AM) 11...   Feb 27 2006, 02:00 PM
- - tr1p1ea   PS2 was a new architecture ... but that didnt real...   Feb 28 2006, 11:34 AM
- - bluebrad1974   Optavious X, you are the man. I also have been try...   Mar 3 2006, 08:48 AM
- - snugs   (this was too long for the article comment page. I...   May 3 2006, 05:37 AM
- - Yakuza   To tell you the truth i shouldint even be dignifyi...   May 31 2006, 01:37 AM


Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 


           Lo-Fi Version           Time is now: 2nd September 2010 - 10:29 PM